0.9.3 – Special Weapons and More


Happy New Year!

After watching some of my friends, youtubers and streamers play Reynard, I’ve noticed that they got “crappy” items or items that have the same functionality way too many times. It was an eye opening moment.

I’ve decided to rebalance some of the weapons. Remove the ones that are “underperforming” and most importantly create more special weapons which are fun to use.

I've added "shiny" gifs which show the functionality of new items on our blog! Check them out here: http://hyperfoxstudios.com/reynard-devlog-22-special-weapons/

For those in hurry:

  • [WEAPON] Ifrit's Boots. When you activate them, they spawn fiery trail!
  • [WEAPON] Added Luna's mirror. It spawns a projection of the owner which taunts the enemies.
  • [WEAPON] Buster Sword. No explanation needed.
  • [WEAPON] Added Jolt, Jolt Volt and Jolt Volt Bolt - Items that shoot "chain lightning" like projectiles.
  • [HUGE] A lot of weapons have been rebalanced. Many "junk" weapons have been removed. Critical koeficient for every weapon is now minimum 2.
  • [MINOR] Rune slots are now displayed in a text form! Now you know how many rune slots a weapon has even if you're purchasing it from a merchant.
  • [MINOR] You can now sell buildings in invasion. Added sfx when buying and selling.
  • [MINOR] Space button is now scaled correctly in the dialogue window.
  • [MINOR] Spider, spider webs and web traps have new skins!
  • [BALANCING] Bosses now have larger pool of dropabble "cool" items.
  • [BALANCING] Silver chest can now contain any item.
  • [BUGFIX] Bug where you could stay locked out should be fixed.
  • [BUGFIX] Fixed the Runemaster perk. Runes get assigned correctly now.
  • [BUGFIX] Wave counter now gets updated correctly in the beginning.
  • [BUGFIX] If Ferdinand was attacked by a companion... Sometimes he wouldn't trigger boulders.

Have fun dungeon crawling! :D

Files

Reynard_windows.zip 57 MB
Jan 04, 2019
Reynard_linux.zip 59 MB
Jan 04, 2019

Get Reynard

Buy Now$7.99 USD or more

Leave a comment

Log in with itch.io to leave a comment.