0.9.5 – Scaled Bosses, Skeleton Archer and Much More
Hey dudes! We’re already at the 0.9.5 and I’m starting to wrap things up. I think that Reynard will get out of early access in the end of February. So approximately 5 more weeks (5 updates)!
As usually I've prepared a blog post with shiny gifs and pictures! You can check it out here: http://hyperfoxstudios.com/reynard-devlog-24-scaled-bosses-skeleton-archer/
For those in hurry:
- [ENEMY] Added a skeleton archer.
- [FEATURE] Loading screen changed. Added the area info at the beginning of the scene and a roadmap. Transitions between scenes are now more “polished”.
- [FEATURE] Bosses now have different difficulties. For example if you face Dexter as a second boss he’ll have bumper traps around his area. If you meet him as third there will be bumper traps + flames.
- [FEATURE] Using a health potion now heals your weakest companion / ally for 50% of potions healing power.
- [MINOR] Turrets are now automatically sold when you finish the invasion.
- [MINOR] Reynard is now looking up when he spawns in the boss room or invasion.
- [MINOR] Blueprint machine now only appears in the last level of invasion.
- [MINOR] Papa John now appears only in the first level of invasion.
- [MINOR] Papa John is now hidden until you clear the “stairs” room.
- [MINOR] Loading progress on the loading screen now displays progress up to 99%. Some players found it confusing if it stayed on 100% for couple of seconds XD
- [MINOR] Fairy stops healing Reynard if he has full HP and continues when he gets hurt.
- [MINOR] Named the dungeons: Terra, Infernia and Glacia.
- [MINOR] Added outline to HUD’s numbers. It increases the invisibility in the Glacia.
- [MINOR] Destroy particles now spawn in front of the item being destroyed.
- [MINOR] Changed some pebbles in Terra to grass.
- [MINOR] Added description to the daily run.
- [BALANCING] Buster Sword’s starting damage nerfed by 50%.
- [BALANCING] Buffed the Ifrit’s boot’s fire damage.
- [BALANCING] Dexter’s charge damage nerfed from 5 to 3.
- [BALANCING] Reduced starting stamina from 20 to 10.
- [BALANCING] Dash stamina cost reduced from 1 to 0.5.
- [BALANCING] Lowered prices of Max Stamina and Max Health cost options in shrines and libraries.
- [BALANCING] Lowered gold price at the silver key shrine.
- [BALANCING] Nerfed Xeno Turret’s damage. It has to hit golems twice to kill them.
- [BALANCING] Buffed Triple Turret’s damage.
- [BUGFIX] Selling turrets doesn’t give you bonus gold anymore.
- [BUGFIX] Fixed 8 buggy room cells.
- [BUGFIX] Fixed the bug when sometimes icons disappeared from the minimap.
Till next week happy dungeon crawling :D
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